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Text File | 1992-11-24 | 126.4 KB | 2,533 lines |
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- Scorched Earth 1.2
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- - The Mother of All Games -
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- Copyright (c) 1991, 1992 Wendell Hicken
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- Scorched Earth page 2
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- Table of Contents
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- Introduction . . . . . . . . . . . . . . . . . . . . 3
- Scorch Quick Start . . . . . . . . . . . . . . . . . 4
- Choosing Players . . . . . . . . . . . . . . . . . . 6
- Human-Controlled Players . . . . . . . . . . . . 7
- Computer-Controlled Players . . . . . . . . . . . 8
- Playing the Game . . . . . . . . . . . . . . . . . . 10
- Controls available: . . . . . . . . . . . . . . 12
- Tank Control Panel . . . . . . . . . . . . . . . 16
- Moving your Tank . . . . . . . . . . . . . . . . 18
- Inventory Panel . . . . . . . . . . . . . . . . . . 19
- Buying Equipment . . . . . . . . . . . . . . . . . . 20
- Selling Items . . . . . . . . . . . . . . . . . 22
- Equipment List . . . . . . . . . . . . . . . . . . . 24
- Available Weapons . . . . . . . . . . . . . . . 25
- Standard Weapons . . . . . . . . . . . . . . . . 26
- Earth Destroying Weapons . . . . . . . . . . . . 28
- Earth Producing Weapons . . . . . . . . . . . . 29
- Energy Weapons . . . . . . . . . . . . . . . . . 30
- Available Accessories . . . . . . . . . . . . . 31
- Guidance Systems . . . . . . . . . . . . . . . . 32
- Defense Systems . . . . . . . . . . . . . . . . 34
- Miscellaneous Extras . . . . . . . . . . . . . . 36
- System Menu . . . . . . . . . . . . . . . . . . . . 37
- Reassigning Players . . . . . . . . . . . . . . 39
- Customizing Scorch . . . . . . . . . . . . . . . . . 40
- Brief Summary of on-screen controls . . . . . . 41
- Main Menu . . . . . . . . . . . . . . . . . . . 42
- Sound Menu . . . . . . . . . . . . . . . . . . . 43
- Hardware Menu . . . . . . . . . . . . . . . . . 44
- Economics Menu . . . . . . . . . . . . . . . . . 47
- Physics Menu . . . . . . . . . . . . . . . . . . 49
- Landscape Menu . . . . . . . . . . . . . . . . . 51
- Play Options Menu . . . . . . . . . . . . . . . 52
- Weapons Menu . . . . . . . . . . . . . . . . . . 54
- Archaic Options . . . . . . . . . . . . . . . . 56
- Simultaneous Mode . . . . . . . . . . . . . . . . . 57
- Synchronous Mode . . . . . . . . . . . . . . . . . . 58
- Registering Scorch . . . . . . . . . . . . . . . . . 59
- About the Author . . . . . . . . . . . . . . . . . . 60
- Index . . . . . . . . . . . . . . . . . . . . . . . 61
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- Scorched Earth page 3
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- Introduction
-
- Scorched Earth is a simple, yet exciting artillery combat game, based on an
- auspicous history of artillery games. Most of the options are very
- intuitive, and you can begin playing with only a little bit of information.
- Then, when you are interested, you can poke in the dimmer recesses of the
- manual for more information and options (or just ignore it altogether!)
-
- Note that Scorched Earth uses the full 256 colors available on a VGA
- monitor, and will not run on anything less (i.e. Hercules, MDA, CGA, EGA,
- PGA, etc.) If you don't have a VGA, you'll have to find a friend who does.
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- If you want to get started right away (and don't we all?), skip to the next
- section for a Quick Start.
-
- The following is a list of files that are distributed/created by Scorch,
- along with a description of what they are. If you are missing any of these
- files (except SCORCH.MKT), then you have an incomplete copy of Scorch!
- Further descriptions of these files can be found in the manual.
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- Filename Purpose/Description
- -------- -------------------
- FIX.BAT Utility to remove bad .cfg files
- ORDER.FRM Registration form
- README Last minutes changes and updates
- SCORCH.CFG Scorched Earth Configuration File
- SCORCH.DOC Scorched Earth Documentation
- SCORCH.EXE Scorched Earth, The Game
- SCORCH.ICO Scorched Earth Icon for Microsoft Windows
- SCORCH.MKT Scorched Earth Market Price Database
- (This file is automatically created)
- SCORCH.PIF "Program Information File" for starting
- Scorched Earth from Microsoft Windows 3.1
- TALK1.CFG Comment File used for Talking Tanks
- TALK2.CFG Another Comment File used for Talking Tanks
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- Scorched Earth page 4
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- Scorch Quick Start
-
- So, you want to play Scorched Earth...OK, here's whatcha gotta do:
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- Start Scorched Earth by copying everything into a subdirectory of your
- harddisk, like c:\games\scorch, or by putting it all on a floppy disk.
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- Now type SCORCH (and then hit <Enter> for all you novices. :-) )
-
- You are now looking at a Shareware message. Take the time to read it and
- let it bother your conscience just a little bit. Don't worry, there's
- nothing subliminal in the message. (Trust me!)
-
- Now just hit any key, and you will be looking at the opening screen. For
- the first game, We'd like to make a couple of changes to Scorched Earth's
- normal default settings. Here's how ya do it:
-
- With the mouse, click on Sound, or press "O". Then press "F" for Flight
- Sound 2 times. (or click twice) so that it says POS. If you go past it,
- just click a couple extra times, till it comes back. Now press ESC, or
- click anywhere outside the dialog box.
-
- Now click on Landscape, or press "L". Then press "R" for Random Land. (Or
- click on it). Now press ESC, or click anywhere outside the dialog box.
-
- Now click on Physics, or press "Y". Then press "W" 2 or 3 times till it
- says Random. (or click on Walls Exist) Now press ESC, or click anywhere
- outside the dialog box.
-
- Now click on Play Options, or press "T". Then press "T" again (or click on
- Talking Tanks) until there is a check mark in the box. This means ON.
-
- Now click on Economics, or press "E". Then press "C" (or click on
- Computers Buy) to turn this option off. This will give you a little
- advantage while you're learning. Now press ESC, or click anywhere outside
- the dialog box.
-
- If you have a slow system, you might want to go to the hardware menu and
- set the firing delay to a smaller number. The best thing is to play it
- once, and see how fast it is, then adjust it to suit your system. If the
- system seems to be going too slow, just DECREASE this number.
-
- If you want, save these defaults by selecting "Save Changes". You can
- always retype them later, or get rid or them later, at your discretion.
-
- Now, click on Start, or press "S", and start the game.
-
- The screen will turn red (every player has his or her own color). The
- computer will display a window which says "Player 1". Type your name and
- press ENTER. For now, ignore the tank icons across the bottom. Click on
- the Done button or press 'D'. (A second ENTER will also work here).
-
- Next the screen will turn green, and display a new window. If you have a
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- Scorched Earth page 5
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- Scorch Quick Start cont...
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- friend, type in his or her name like you did for yourself. Otherwise,
- you'll want to select a computer foe. To do this, click on the picture of
- a computer in the lower left, or press TAB (you might need to press ESCAPE
- first, to let the computer know you won't be typing in a name). The screen
- will change to list the different types of Computers available. The
- opponent types are all explained later in this manual. For now, choose
- Moron by pressing 'M' or clicking on the word "Moron.' That should give
- you a chance to learn the ropes. Then press the Done button, or ENTER.
- (The computer will choose its own name.)
-
- Now the computer will generate a random Scorched Earth background. A player
- will be chosen at random to go first, and then play will proceed from left
- to right. If the computer went first, you have already been fired upon.
- Get revenge!
-
- To fire, select fire-power, by using the up and down arrows, or putting the
- mouse over it (at the top left of screen) and pressing the left or right
- button to increase or decrease power. Do the same with angle, using the
- left and right arrows, or putting the cursor on it and using the mouse buttons.
-
- Now press space bar, or both mouse buttons at once! Boom!
-
- That's basically how it goes. You can keep shooting till you get the other
- tank(s). If you're having trouble, start over, and set the Trace option to
- ON, so that all your missiles leave a colored track. The screen will get
- messy, but it's much easier to figure out where you shot.
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- After you kill a tank, you have the option to buy weapons, based on how
- much money you made. Money you don't spend will be saved till later. Try
- buying a Baby Nuke. Then, before you fire the next time, press TAB, or
- select your weapon by clicking the left or right mouse button on the top
- right corner of the screen. Sit back and watch the fun. The tank control
- panel is activated by pressing "T" or left-clicking on a player's name.
- Here you can work the guidance and defense systems.
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- At any time, hit "Alt-S" or F1 for the system menu, which will let you exit
- the game, switch players, or kill everyone! Most of all, just experiment,
- and have fun. Answers to any questions at all should be in the manual, but
- don't hesitate to e-mail and ask. Appropriate addresses are at the end of
- this document.
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- HAVE FUN!
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- Scorched Earth page 6
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- Choosing Players
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- Once you have chosen START from the main menu, you will be allowed to
- choose settings unique to each player. All of these choices can be changed
- while playing the game by using the system menu (See Using the System
- Menu). The following procedure will repeat for each player in the game:
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- 1) The background will change to several shades of a particular color. This
- color will represent the player being configured, and may not be changed.
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- 2) The Tank Initialization Panel will appear. This identifies the current
- tank by number, and gives access to all the settings you can control. The
- contents of the Tank Initialization Panel vary depending on what kind of
- player you are choosing: Computer-controlled, or human-controlled. To
- switch between the types of players, press the TAB key or select the
- appropriate icon. The various choices are described below. When you are
- satisfied with your choices, press "Done" or ENTER.
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- That's all there is to it. If you are starting with initial cash, then
- each player will have a chance to buy things (see Buying Equipment).
- Otherwise, you will proceed directly to the game (see Playing the Game).
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- Scorched Earth page 7
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- Human-Controlled Players
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- For human controlled players, you must at least enter your name. You do
- this by typing into the box labelled "Name" at the top of the
- initialization panel. If there is not a blinking vertical line (a
- "caret"), you will need to press 'N' first to select this field. After you
- have entered your name, press ENTER.
-
- If you have selected simultaneous mode you must decide which keys the
- players will use to control their tank, as every player will use the
- keyboard simultaneously (Computer players don't need keys, so this
- selection applies only to non-computer players). You must choose six keys,
- for six different actions, as shown on the initialization panel by icons.
- The icons, in order, stand for:
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- 1. Clockwise rotation of the turret
- 2. Counter-clockwise rotation of the turret
- 3. Increasing firing power
- 4. Decreasing firing power
- 5. The fire button
- 6. A button to change weapons
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- Simply press the key you want, one for each box. Be careful to make sure
- that no key is used for more than one thing (if you don't, you will hear a
- beep, and must enter a new key). For more information, see Simultaneous Mode.
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- Scorched Earth page 8
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- Computer-Controlled Players
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- If you chose to play the Computer, you will be prompted for information on
- how the computer should play the tank. Choices and their meanings are
- listed below. In any case, the computer will choose a name for its player
- which will not conflict with any name used by a human (or otherwise) player.
-
- Available Computer Opponents
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- Category Methods of Operation
- -------- --------------------
-
- Moron Well, you can't get much stupider than
- this. Morons just pick an angle and
- power, and shoot. Definitely for
- beginners only.
-
- Shooter Shooters can be significantly deadlier
- than Morons, but only if they have a
- straight line of fire.
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- Poolshark Poolsharks act like Shooters unless you
- are using rebounding walls. Then they
- try to rebound shots off of the walls
- and ceilings to shoot you.
-
- Tosser Tossers start out like Morons, but
- they'll refine their aim to get closer
- and closer, until they hit. If their
- initial shot isn't too close, you have
- some time to kill them.
-
- Chooser Choosers have all the above methods
- available to them, and decide which one
- will be most effective.
-
- Spoiler Spoilers are decidedly dangerous.
- Taking into account the wind factor and
- gravity, they will get a perfect shot
- almost every time, assuming nothing is
- in the way. Luckily, they aren't able
- to compensate for viscous air.
-
- Cyborg Cyborgs use methods similar to the
- Spoilers, but are much nastier about
- choosing targets. They will tend to
- attack tanks who are weakened, winning,
- or have attacked them in the past.
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- Unknown If you choose this option, one of the
- above will be chosen randomly to control
- the tank, but you will not be notified
- of what the selection was!
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- Scorched Earth page 9
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- Computer-Controlled Players cont...
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- Tank Icon Selection
-
- Whether you are choosing a human or a computer player, you will need to
- select an icon, or graphical image, that will represent the tank. For the
- most part, this is just a matter of taste.
-
- If you choose an icon that doesn't have wheels or treads, you are
- selecting a fixed emplacement rather than a tank, and that player will not
- be able to buy (or use) fuel. Thus, they will be immobile for the duration
- of each round (except for falling, of course!).
-
- One of the icons may only be selected for Computer players. This icon is
- the largest one to the right, and will appear grayed while you are choosing
- human players. The icon represents the deadly "Triple-turreted tank",
- which allows the tank to fire three shots at a time if it is using Missiles
- or Baby Missiles. This gives particularly good players a run for their money!
-
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- Scorched Earth page 10
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- Playing the Game
-
- When the game starts, you will see a background drawn, with tanks scattered
- more or less evenly across the landscape. Most of the action is controlled
- from the thin horizontal control bar across the top, but there are a few
- extra options which use other parts of the screen. The top bar might be
- arranged like this:
-
- [Power: 345 Angle: 35 Sprig o 3 Dirt Clod]
-
- Power is the amount of power you wish to fire your weapon with. It may be
- anywhere between zero and the maximum available power for your tank (1000
- if you're at full strength) Your current maximum may be found on the Tank
- Control Panel, which you access by pressing 't' (explained in just a
- moment), or will be listed on the next line if you have enable the Status Bar.
-
- Angle is the angle at which you will be firing. It will always be between
- 0 and 90. You must look at you tank to know which direction you will be
- firing. 0 is horizontally level, and 90 degrees is straight up.
-
- Sprig would be the name of the player whose turn it is, and will be written
- in the same color as the tank representing that player.
-
- Dirt Clod is the currently selected weapon. On the far right, there will
- always be an icon, a number, and the name of the currently selected weapon.
- The number indicates how many of that weapon you have left. This number
- will always be greater than zero, as you can't select a weapon if you don't
- have it.
-
- In the upper right corner of the sky, there will be the word Wind written
- in a light blue, with either an arrow pointing left or right, and a number.
- This represents the speed and direction of the wind, which will affect your
- shot. You can control the wind somewhat before you start the game by
- changing options on the Weather menu (see Main Menu). If there is no wind,
- the words No Wind will be written there.
-
- If you have enabled the Status Bar (which can be found on the Play Options
- menu), there will be a second line of information (Beginners should
- probably skip this section on first reading. Go to section title "Controls
- Available." If, on the other hand, you are a compulsive reader, feel free
- to continue... no secrets here!):
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- [Max: 1000 0 [batt] 0 [para] 0 [shld] 0% 0 [guid] 0 [trig] 0 [fuel] ]
-
- The status bar takes some getting used to, but is a fast way to control
- your tank. The leftmost entry shows your current maximum firing power.
- This will be 10 times your tank's remaining power. If this number reaches
- zero, you are dead.
-
- The rest of the status bar contains a number of icons. Typically, if an
- item is available, the number to the left of its icon will be dark
- (otherwise, it is gray). If an icon is dark, that means it is "active,"
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- Scorched Earth page 11
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- Playing the Game cont...
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- i.e. either that action is selected, or available. Each icon is explained
- in brief detail below. For more detail on these features, consult the
- section on the Tank Control Panel.
-
- The first icon is a battery, and the number to the left is how many
- batteries you have in stock (the number to the left of an icon indicates
- how many of that icon you have available). If your energy is not at full,
- the icon of the battery will be black, indicating you can use batteries to
- recharge your power. If you have no batteries, or no need to use them,
- this icon will be grayed.
-
- The second icon is a parachute. This lets you toggle the current state of
- your parachutes, if you own any. For example, if you have 5 parachutes
- which are in the "passive" state, the 5 will be dark and the parachute icon
- will be gray. If the parachutes are "deployed," then the parachute will
- also be dark. If you have no parachutes, both the number and the icon will
- be gray. (Parachutes will be explained in greater detail further on!)
-
- Next is the shield control. If the shield icon is dark, that mean the icon
- showing represents whatever shields are currently active. The percentage
- indicates how much of the active shield remains, while the number to the
- left of the shield indicates how many of that type of shield you have in
- inventory. When you energize your shields, the shield represented by the
- icon will be activated, decrementing the count on the left by one, and
- increasing the percentage to one-hundred. The icon of a small person to
- indicate "no shields." When shields are enabled, the "no shields" icon
- will be a downward-pointing arrow. You can use this icon can be used to
- de-activate (take down) your shields entirely.
-
- Next are guidance systems. If there is a guidance system icon displayed,
- that guidance system will be used when you fire (unless it does not apply,
- explained later). The small icon of a person means "No guidance, I can hit
- that tank by myself!" The number to the left indicates how many of the
- selected guidance system you currently own.
-
- Continuing across the status bar, you will find a contact trigger icon, The
- trigger icon will be gray if triggers are not active, and dark otherwise.
- The number indicates how many triggers you currently own.
-
- Finally, there is a fuel icon (but not in 320x200 mode... no space!). The
- fuel icon will be dark if you have any fuel at all, in which case clicking
- on this icon will send you directly to the Tank Movement Panel, so you can
- move your tank from side to side.
-
-
-
- Scorched Earth page 12
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- Controls available:
-
- F1 or Alt-S (which pops-up the System Menu) is available at any time. In
- addition, there are several controls you can use at this point in the game
- (facing the playing field with no other controls).
-
- UP ARROW: Increase the power with which you want to fire.
- This can be done with the mouse by clicking on the word
- Power with the right mouse button. As long as you hold the
- key or button, the number will continue to increase (up to
- its maximum).
-
- PAGE UP: Rapidly increase the power with which you want to
- fire. This is similar to using the UP ARROW, except the
- numbers will change much faster.
-
- DOWN ARROW: Decrease the power with which you want to fire.
- This can be done with the mouse by clicking on the word
- Power with the left mouse button.
-
- PAGE DOWN: Rapidly decrease the power with which you want
- to fire. This is similar to using the DOWN ARROW, except
- the numbers will change much faster.
-
- LEFT ARROW: Rotate your turret counter-clockwise. This can
- be done with the mouse by clicking on the word Angle with
- the left mouse button.
-
- RIGHT ARROW: Rotate your turret clockwise. This can be done
- with the mouse by clicking on the word Angle with the right
- mouse button.
-
- SHIFT: If you hold down the SHIFT key while using any of the arrow
- keys, the power/angle will increase/decrease more slowly.
- This is useful for making small adjustments to your current
- power and angle.
-
- Scorched Earth page 13
-
- Controls available: cont...
-
- ALT: If you hold down the ALT key while using any of the
- arrow keys, the power/angle will increase/decrease by only
- one for each press of the arrow key. This is useful for
- making very fine adjustments to your current power and angle.
-
- TAB: Change weapons. This can be done with the mouse by
- clicking on the weapon name with the right mouse button.
- When you change weapons, each weapon you own appears in
- turn. To change weapons in the other direction of the
- weapons list, use SHIFT-TAB, or click on the weapon name
- with the left mouse button.
-
- SPACEBAR or ENTER:
- Fire your currently selected weapon.
- This can be done with the mouse by clicking both buttons
- simultaneously while positioned over the playing area. You
- will then see your shot on screen, along with any effects,
- and the next player will have a turn.
- If you are using guidance systems, you may need to provide
- additional information after firing your missile, so it
- knows what destination it is headed for. See Guidance Systems.
-
- t: This selects the Tank Control Panel. This may be done
- with the mouse by clicking on the player name with the left
- mouse button. For more information about this panel, see
- the Tank Control Panel below.
-
- i: This brings up an icon inventory of all the items you
- have in stock. You can do this with the mouse by clicking
- on your name with the right button. If you have a mouse,
- you can click on any weapon icon, and that will become the
- currently selected weapon. There is no keyboard equivalent
- to this shortcut. To exit from this panel, click anywhere
- outside the inventory box, or press the ESCAPE key.
-
- k: Display a box which reads "No kibitzing, please." This
- is a not so subtle clue to tell people to shut up when you
- are trying to aim! Press any button or key to remove the box.
-
- r: Retreat from the playing field. There is no way to do
- this with the mouse. You will gain no points for this
- action, but may prevent an enemy from getting points for
-
- Scorched Earth page 14
-
- Controls available: cont...
-
- killing you. This is sometimes a wise action if you know
- you are going to die. If you kill yourself, you will
- actually lose cash! After you press 'r', you will be asked
- if you really want to retreat before this action takes
- effect. You will escape in an emergency helicopter (model
- G.N.A.T.), and you tank will blow up behind you.
-
- u: Display an update of the game status, i.e. what state are
- the walls in, and how many rounds are left. Click anywhere
- outside the box, or press any key to get out.
-
- 0,1,2,3,4,5,6,7,8,9:
- Display information about the tank
- which corresponds to the number. The leftmost tank will be
- numbered one, the next numbered two, and so on. If there
- are ten tanks, the last one will be numbered 10, represented
- here by a 0. Note that when tanks die, their representative
- order will change. This information can be gotten more
- easily by clicking on the tank you are interested in with
- the left button. To get rid of the information box, click
- anywhere outside it or press ESCAPE.
-
-
- If you have the Status Bar enabled, another set of keys will be active
- which allow you to control the options listed there. The options
- correspond to those found on the Tank Control Panel, and are explained in
- more detail there. There is currently no way to set the parachute safety
- threshold from the Status Bar.
-
- b: Activate one battery. This increases your power by 10
- units. You can do this with the mouse by clicking on the
- battery icon on the status bar.
-
- p: Toggle the state of your parachutes. Deployed parachutes
- will become passive, and passive parachutes will deploy.
- You can do this with the mouse by clicking on the parachute
- icon on the status bar.
-
- s: Select shield type. This selects the current shield
- type. This is useful for changing your shields or
- recharging them. You must select a shield type before
- energizing a shield. Note that the small stick figure
- indicates no shields, and can be used to deactivate shields.
- You control this option with the mouse by clicking on the
- shield icon on the status bar.
-
- e: Engage current shield type. This engages the current
- shield type, or deactivates the current shield if you have
- selected "nothing" as your current shield. This option will
- not work if you try to charge a fully charged shield of the
- same type, but will work to switch shield types. You can do
- this with the mouse by clicking on the % energized number to
- the right of the shield icon on the status bar.
-
- Scorched Earth page 15
-
- Controls available: cont...
-
- g: Select guidance system. This selects your current
- guidance system. The stick figure indicates no guidance
- system. You can do this with the mouse by clicking on the
- guidance icon on the status bar.
-
- f: Use fuel. This enables you to move your tank back and
- forth, as described in the section Moving Your Tank. You
- can enable this with the mouse by clicking on the fuel
- canister icon on the status bar.
-
- .: Enable/disable contact triggers. This option is not
- available in 320x200 mode. This controls whether your shot
- will tunnel or not. You can do this with the mouse by
- clicking on the contact trigger icon to the far right of the
- status bar. Note that the equivalent key from the Tank
- Control Panel is 't'.
-
-
-
- Scorched Earth page 16
-
- Tank Control Panel
-
- When the Tank Control Panel is displayed, the above commands are disabled
- and replaced by a new set of commands. For more information on some of the
- items described here, see the extensive descriptions in the Equipment List.
- Most of the hotkeys will be highlighted. If any entry is gray, that means
- that the option is not currently available (for example, you may not
- control parachutes unless you have at least 1 parachute in your inventory).
-
- If you have the status bar enabled, you will be able to access most of
- these options without using the Tank Control Panel. Some people find the
- Tank Control Panel easier, while others prefer the status bar. In either
- case, the actions performed are identical.
-
- Controls available:
-
- b: Discharge one battery in order to increase your remaining
- power. If your remaining power is 100 (the maximum), or you
- have no batteries, then you cannot use this option. Each
- battery will increase your power by ten, unless doing so
- would give you more than 100 power. In this case your
- power will simply be put to 100. This can be done with the
- mouse by clicking on the word Batteries.
-
- p: Change the active state of parachutes. Parachutes may
- either be passive, or deployed. Each time you press p, the
- state will change back and forth. This may be done with the
- mouse by clicking on the word Parachute. Note that if you
- have no parachutes, you may not change the state of them.
- For more information on what the state of a parachute means,
- consult the Equipment List.
-
- v: Change the safety threshold of the parachute. This may
- be done with the mouse by clicking on the tiny dial to the
- right of the word Parachutes. When you select this, the
- number to the right of the dial will disappear, and a large
- box will appear. You may type any number between 1 and 100,
- then press enter to register your change. If you decide not
- to change the value, you can press ESCAPE. This number can
- only be entered from the keyboard. For more information on
- what the safety threshold is, see the Equipment List under parachutes.
-
- e: This option will engage the currently selected shield.
- This can be done with the mouse by clicking on the words
- Energy Left, or by clicking on the power bar to the right.
- The currently selected shield is the one pointed to by the
- slide bar directly underneath the words Energy Left. If any
- shields are engaged, the percentage of protection remaining
- will be indicated by how much of the power bar is lit.
- Engage shields will remove whatever shields were present, if
-
- Scorched Earth page 17
-
- Tank Control Panel cont...
-
- any, and put the currently selected shields to full. If the
- currently selected shields are None, then energizing them
- will put your shields down all the way. If you put down
- your shields, or energize a shield when a shield was already
- present, there is no way to regain that shield. For more
- on shields, see the Equipment List under Shields and Auto Defense.
-
- s: This option lets you change the currently selected
- shield. This has no effect on the game unless you energize
- the shield, as described on the command above. You may do
- this with the mouse by clicking on the slide bar. Note that
- each type of shield will say how many of that type you have
- left. If you have a shield currently in place, the name of
- the shield will be highlighted here. The currently selected
- shield need not be the same as the currently energized
- shield. For more on shields, see the Equipment List under
- Shields, and the paragraph above on Energizing Shields.
-
- t: This lets you use triggers. You may do this with the
- mouse by clicking on the box next to the word Triggers. You
- may only do this if you have more than zero triggers. If
- you select triggers, your weapon will be equipped with a
- trigger when you fire. No triggers will actually be used
- until you fire, so until that point you may reselect
- Triggers to turn them off. For more information on
- triggers, consult the Equipment List.
-
- g: This lets you choose a weapons guidance system. You do
- this with the mouse by clicking on the slide bar beneath the
- word Guidance. When you fire a weapon, the guidance system
- which you have chosen, if any, will take charge and do
- whatever it is that it does. No guidance system will
- actually be used until you fire. After firing, the guidance
- system will be set back to None, so you don't accidentally
- waste some expensive electronics. For more info on Guidance
- Systems, consult the Equipment List.
-
- f: This lets you move your tank, assuming that you have some
- amount of fuel which is not zero. You can do this with the
- mouse by clicking on the words Fuel Remaining. For
- information on how to move your tank, see Moving your Tank.
-
-
-
- Scorched Earth page 18
-
- Moving your Tank
-
- When you choose f from the Tank Control Panel, that panel will disappear,
- to be replaced by the Moving Control Panel. The Moving Control Panel has
- two arrows, one pointing left, and one pointing right, and a button between
- them which says how much fuel you have left. To move in a direction, click
- on the arrow in that direction, or press the LEFT ARROW or RIGHT ARROW
- keys. Moving one pixel requires one unit of fuel, unless you are going
- uphill, in which case it depends on how steep the hill is.
-
- If a hill is too steep, you will be unable to climb it. If you really want
- to go that direction, you'll have to blow the hill up! If a hill which you
- are descending becomes too steep, your tank will slip and fall, possibly
- taking severe damage. If this happens, control will return to the main
- area of the game. If you want to move further, you'll have to reselect f
- from the Tank Control Panel.
-
- When you have no fuel left, you can move no farther. In any case, when you
- decide you have finished moving, you may press ESCAPE, or click on the
- button which indicates how much fuel you have left. This will return you
- to the main part of the game, not the Tank Control Panel.
-
- Controls available:
-
- LEFT ARROW: Move your tank left one pixel. Naturally, you
- can only do this if you have fuel. This is done with the
- mouse by clicking on the left arrow of the Moving Control
- Panel.
-
- RIGHT ARROW: Move your tank right one pixel. Naturally, you
- can only do this if you have fuel. This is done with the
- mouse by clicking on the right arrow of the Moving Control
- Panel.
-
- ESCAPE: Finish moving your tank. This is done with the
- mouse by clicking on the "Fuel Left" indicator.
-
-
-
- Scorched Earth page 19
-
- Inventory Panel
-
- When you press 'i' during your turn, or right-click on your name, the
- Inventory Panel will pop-up. This panel displays an icon for each type of
- item you currently own. This panel gives you short-cut access to many of
- the features of Scorch. When you are done looking at/using the Inventory
- Panel, press ESCAPE or click outside the panel. Beginners should probably
- skip the rest of this section on their first reading.
-
- When you select an icon, you will either hear a beep, or the icon will
- "flash." If the icon flashes, that means it has taken the "obvious"
- action. The "obvious" actions are described briefly below:
-
- Weapons will be selected, so that you don't have to TAB through a list to
- get to them. This is often a convenient way of choosing a weapon.
-
- Shields will be energized. Unlike other methods of energizing a shield,
- this method both chooses and energizes the shield, so one click gets you
- the whole shooting match.
-
- Parachutes and triggers will be toggled from an "active" state to a
- "passive" one.
-
- Guidance systems will be selected. Note that there is no way to de-select
- a guidance system from the Inventory Panel... you will need to use the Tank
- Control Panel or the status bar.
-
- Batteries will be discharged to recharge your energy.
-
- Clicking on the fuel icon will send you directly to the Moving Control Panel.
-
- Generally speaking, the Inventory Panel shortcuts become easier and more
- convenient the more you use them, but if you don't like them, feel free to
- ignore them. As an aside, remember that the Inventory Panel serves a
- completely different purpose when selected from the Buying Menu... at that
- point, you click on an item to see how much the computer will buy it back
- for. This is described further in another section.
-
-
- Scorched Earth page 20
-
- Buying Equipment
-
- Between rounds, players who have extra cash will be given the opportunity
- to buy more equipment. For a list of available equipment, see the
- Equipment List. This section explains the commands available for selecting
- and purchasing equipment.
-
- Along the left hand side of the buying screen, there is a large column of
- rectangles, each of which displays an icon, a name of an item that can be
- bought, and the cost per bundle of that item. Some items can be bought
- singly, while others may only be bought in groups of three, five, or
- another number. To buy an item, click on the name representing that item.
- You will see the count increase, and your money decrease. When you have no
- money left, you must select Done, or press ESCAPE, so that the game may
- continue.
-
- Note that you can never have more than ninety nine of any item. If you try
- to buy more than ninety nine of a particular item, you will only pay for
- the fraction that you can buy, but they will be marked up. That sentence
- is confusing enough to warrant an example: Suppose you have 94 Death
- Widgets that cost $10,000/10. Because of the ninety nine limit, you can
- only have five more (until you use some, of course.) The computer will
- only sell you 5 Death Widgets, but instead of $5,000/5, you must pay
- $6,000/5, because the bundle size changed. The markup is about 20%.
-
- Note also that each player has an unlimited supply of Baby Missiles.
- They're listed on the menu so that you don't forget them, but you will
- always have 99.
-
- Controls Available:
-
- PAGE DOWN: Go to the next screen, if any, of the current
- group of items. This is equivalent to clicking on the down
- arrow. If the down arrow is grayed, this will do nothing.
- Note that the list wraps around, i.e., if you are on page 2
- of 2, then pressing page down will put you back on page 1.
-
- PAGE UP: Go to the previous screen, if any, of the current
- group of items. This is equivalent to clicking on the up
- arrow. If the up arrow is grayed, this will do nothing.
- Note that the list wraps around, i.e., if you are on page 1
- of 2, then pressing page up will put you on page 2.
-
- i: This will display an icon inventory of what items you
- currently have it stock. You can do this with the mouse by
- clicking on the "Inventory" button. This inventory will
- tell you how many you have of each item that you own. To
- get rid of the inventory and return to buying things, click
- anywhere outside the box, or press ESCAPE. If you click on
- any item of your inventory except Baby Missiles, you will
- have a chance to sell that item, as explained below.
-
-
- Scorched Earth page 21
-
- Buying Equipment cont...
-
- u: This will display an update of the game status. You can
- get this with the mouse by pressing the "Update" button. A
- small, pop-up window will describe how many rounds are left,
- and how much interest you have earned since the start of the
- game. To get rid of the update panel, click anywhere
- outside the panel, or press ESCAPE.
-
- UP ARROW: This will move the triangular marker for the
- currently selected item up one. This wraps around, i.e., if
- you are at the top of the list, it will put you at the
- bottom. It will not, however, change between pages of a
- list. You cannot move the marker in this fashion with the
- mouse.
-
- DOWN ARROW: This will move the triangular marker for the
- currently selected item down one. This wraps around, i.e.,
- if you are at the bottom of the list, it will put you at the
- top. It will not, however, change between pages of a list.
- You cannot move the marker in this fashion with the mouse.
-
- HOME: This will move the triangular marker to the top of the
- list. It will not change pages.
-
- END: This will move the triangular marker to the bottom of
- the list. It will not change pages.
-
- TAB: This can be used to select different groups of items to
- look at. This is equivalent to clicking on the slide bar.
- The gun icon represents the Weapons group, and the box icon
- represents the Miscellaneous group. Note that the name of
- the current group is displayed at the top of the item list.
-
- SPACE BAR: This will purchase one bundle of the item
- pointed to by the triangular marker. This can be done with
- the mouse just by clicking on the item you want to buy (the
- marker will jump there). Note that you can buy anything you
- can see, because items that are too expensive never appear
- until you can afford them. If making this purchase
- decreases your free cash to the point where you can't afford
- something, that item will disappear from the list of items.
- (It will return when you can afford it again).
-
- ESCAPE: This finishes the buying menu. Do this when you
- have finished buying items. This will let the next player
- buy items, or if everyone is finished, it will begin the
- next round. You can do this with the mouse by clicking on
- the DONE button.
-
-
-
- Scorched Earth page 22
-
- Selling Items
-
- When you select an icon from your inventory while on the buying screen, you
- will be given a chance to sell that item back. Another panel will appear
- that names the item and how many you have in stock. There will be a
- counter (as used in the configuration menus) that lets you choose how many
- you want to sell by pressing 'q' (for "Quantity" to sell), or left and
- right clicking to decrease and increase the amount. At each amount the
- computer will make you an offer. The price per item may vary depending on
- how many you are willing to sell.
-
- After you have reached a decision, press 'a' to accept the computer's
- offer, or 'r' to reject it (or simply press the appropriate button). If
- you accept the offer, your account will be credited, and the number in your
- inventory will be decremented. You may spend the money immediately, if you
- wish, or keep it in the bank to earn interest. You may go back and forth
- to the Selling Panel as often as you wish, but the computer will not change
- its offer until the next round (and possibly not even then).
-
- Although you must usually accept a loss when you sell something back, if
- you are playing with the Free Market switch on, it is possible to
- accumulate money if you buy low and sell high... this sort of creative
- financing is risky, but potentially lucrative! Be aware that the Scorched
- Earth free market simulates a supply and demand economy. In general, this
- means that the more something is bought, the greater the demand for that
- item, and thus the price increases. However, you will notice the market
- prices "bouncing" up and down a little bit. This is a natural consequence
- of the free market, and isn't a bug. I mention it here as a warning: just
- because you buy something, it doesn't mean the price will immediately
- jump... it may take some time for the market to reach a new equilibrium.
- The best way to understand the free market is to use it, and get a feel for
- how it works.
-
- Controls Available:
-
- q: This changes the quantity that you want to sell. For
- each quantity, the computer will make a different offer.
- Pressing Q will increase the amount to sell by one, and
- ALT-Q will decrease that amount by one. You can do this
- with the mouse by right and left-clicking the word "Quantity."
-
- UP ARROW: This increases the quantity you want to sell by
- one (or sets it back to zero if it was at the maximum
- already). You do this with the mouse by left-clicking on
- the word "Quantity." This is a short-cut for pressing Q.
-
- DOWN ARROW: This decreases the quantity you want to sell by
- one (or sets it to the maximum if it was at one). You do
- this with the mouse by right-clicking on the word
- "Quantity." This is a short-cut for pressing Alt-Q.
-
- a: Accept the computer's offer. This sells the quantity of
- the item selected and credits your account immediately. You
- can do this with the mouse by clicking on the "Accept" button.
-
- Scorched Earth page 23
-
- Selling Items cont...
-
- r: Reject the computer's offer. This quits the Selling
- Panel and puts you back at your inventory. Nothing is sold,
- and your account remains unchanged. You can do this with
- the mouse by clicking on the "Reject" button.
-
- ESCAPE: This is equivalent, in every way, to pressing the
- "Reject" button.
-
-
-
- Scorched Earth page 24
-
- Equipment List
-
- The current equipment list is grouped into two categories: weapons and
- accessories. These are the same categories which appear on the buying
- screen, except that the accessories category is labelled "Miscellaneous."
- The name of the item is the name which you will see on the screen. The
- cost is given in dollars per bundle, e.g. $400 for a bundle size of 10
- means that you get 10 items for $400 ($40 each, but you have to buy in
- multiples of 10). For weapons, a blast radius is given, which is an
- estimate of how large the area of damage for that particular weapon is
- (this can be effect by the current scale being used). The arms level shows
- where the cut-offs are between different categories (see Configuring
- Scorch, Weapons Menu, for a description of how to use arms levels).
-
- Each category has a table describing the available items, and then lists
- descriptions of the items and how to use them, along with pictures of the
- icons which help you recognize the items. To further help you group
- similar items, there are some subcategories within the weapons and accessories.
-
- Some of the equipment is rendered useless when certain options are enabled
- (for example Smoke Tracers are redundant if Traces are enabled anyway). By
- default, such weapons will not appear on the buying menu. You can make
- them appear anyway if you set the Useless Weapons option to ON when
- configuring Scorch.
-
-
-
- Scorched Earth page 25
-
- Available Weapons
-
- Name Cost Bundle Size Blast Radius Arms Level
- --------------------------------------------------------------------
- Baby Missile $400 10 10 0
- Missile $1,875 5 20 0
- Baby Nuke $10,000 3 40 0
- Nuke $12,000 1 75 1
- Leap Frog $10,000 2 20,25,30 3
- Funky Bomb $7,000 2 80 4
- MIRV $10,000 3 20 2
- Death's Head $20,000 1 35 4
- Napalm $10,000 10 N/A 2
- Hot Napalm $20,000 2 N/A 4
- Tracer $10 20 0 0
- Smoke Tracer $500 10 0 1
- Baby Roller $5,000 10 10 2
- Roller $6,000 5 20 2
- Heavy Roller $6,750 2 45 3
- Riot Charge $2,000 10 36 2
- Riot Blast $5,000 5 60 3
- Riot Bomb $5,000 5 30 3
- Heavy Riot Bomb $4,750 2 45 3
- Baby Digger $3,000 10 N/A 0
- Digger $2,500 5 N/A 0
- Heavy Digger $6,750 2 N/A 1
- Baby Sandhog $10,000 10 N/A 0
- Sandhog $16,750 5 N/A 0
- Heavy Sandhog $25,000 2 N/A 1
- Dirt Clod $5,000 10 20 0
- Dirt Ball $5,000 5 35 0
- Ton of Dirt $6,750 2 70 1
- Liquid Dirt $5,000 10 N/A 2
- Dirt Charge $5,000 5 N/A 1
- Earth Disrupter $5,000 10 N/A 0
- Plasma Blast $9,000 5 10-75 3
-
-
-
- Scorched Earth page 26
-
- Standard Weapons
-
- The standard weapons are straightforward destructive devices. You launch
- them and they cause damage. How much simpler can it get?
-
- Baby Missile The Baby Missile is the earliest developed weapon,
- and performs as such. Every player has an
- UNLIMITED supply of them.
-
- Missile The Missile is an enhancement of the baby missile,
- increasing both the blast radius and the damage delivered.
-
- Baby Nuke The Baby Nuke is a nuclear explosive capable of
- destroying a large region.
-
- Nuke The Nuke is a large-scale nuclear weapons capable
- of mass destruction.
-
- Leapfrog The Leapfrog has three warheads which launch one
- after another. This is often very effective for
- penetrating shields.
-
- Funky Bomb The Funky Bomb explodes in a multi-colored toxic
- chain reaction. Sometimes they don't explode
- exactly where you want them to, but they are
- generally confined to the area where they hit.
-
- MIRV The MIRV contains five Missile warheads, which
- split apart when the original missile reaches
- apogee. If the warhead hits something before
- reaching apogee, it will not explode.
-
- Death's Head The Death's Head is the most destructive weapon
- created to date. Functionally equivalent to
- MIRVs, it contains nine large scale explosive warheads.
-
- Napalm Napalm splashes around wherever it hits and then
- bursts into hot flame. It creates more heat (and
- is thus more destructive!) if it forms deep pools.
- If Napalm tunnels into the dirt, it may not get a
- chance to spread out. Try contact triggers if you
- are having problems with fizzling Napalm.
-
- Hot Napalm Hot Napalm is a deadly form of Napalm... much
- hotter and more powerful. Otherwise, it functions
- pretty much like Napalm.
-
- Tracers Tracers have no destructive capability, but are
- useful for targeting someone without causing
- unwanted damage.
-
- Smoke Tracers Smoke Tracers function as Tracers, except they
- leave a brilliantly colored smoke trail behind
-
- Scorched Earth page 27
-
- Standard Weapons cont...
-
- them. This makes targeting even easier. The
- trails created may be erased using the System Menu.
-
- Baby Rollers Baby Rollers are the smallest of the roller
- family. When they hit ground, they roll downhill
- until reaching a valley or a tank. They then
- explode with the force of a baby missile. If a
- roller hits a shield, it will just roll off!
-
- Rollers Rollers are functionally the same as baby rollers,
- but contain a warhead equivalent to a standard missile.
-
- Heavy Rollers Heavy Rollers are non-nuclear, but deliver a
- payload more explosive than a baby nuke.
-
-
-
- Scorched Earth page 28
-
- Earth Destroying Weapons
-
- Earth destroying weapons are weapons which cause large (or small) amounts
- of dirt to be destroyed. Most of these weapons cannot directly harm a
- tank, though they can cause them to fall and take damage that way. Earth
- destroying weapons are also good for removing mountains that are in your
- way, or even removing dirt beneath yourself so that your tank is
- repositioned (perhaps away from an enemy tank!)
-
- Riot Charges Riot Charges destroy a wedge-shaped section of
- dirt from around your turret. This weapon's
- primary use is to unbury yourself when you get
- covered with dirt.
-
- Riot Blasts Riot Blasts are a larger version of the Riot
- Charge. The destroy a wider angle of dirt, and
- the thickness of the wedge destroyed is also greater.
-
- Riot Bombs Riot Bombs destroy a spherical section of dirt
- wherever the detonate. They do no damage to
- tanks. Unlike Riot Charges and Riot Blasts, the
- Riot Bomb is a projectile weapon.
-
- Heavy Riot Bombs Heavy Riot Bombs are scaled up versions of Riot Bombs.
-
- Baby Diggers Baby Diggers are useful for removing small amounts
- of dirt. They tunnel when they hit ground. If
- they hit a tank, they fizzle.
-
- Diggers Diggers are more powerful versions of Baby Diggers.
-
- Heavy Diggers Heavy Diggers are the largest Digger-weapon
- available, but often fail to reach their full potential.
-
- Baby Sandhogs Baby Sandhogs employ an alternate technology to
- achieve an effect similar to the Diggers. In
- addition, each tunneling warhead contains a small
- but powerful charge, which can destroy an enemy
- tank from beneath. Sandhogs are often useful for
- burrowing beneath enemy shields, and attacking an
- enemy tank directly.
-
- Sandhogs Sandhogs contain more warheads than the Baby Sandhogs.
-
- Heavy Sandhogs Heavy Sandhogs can potentially destroy the world,
- and should be used with caution...
-
-
-
- Scorched Earth page 29
-
- Earth Producing Weapons
-
- The category of Earth Producing Weapons includes weapons which take some
- form of compacted earth that explodes into a much larger amount of dirt.
- These weapons can be used to build fortifications, or bury enemy tanks.
- There are other clever uses which can also be discovered... be creative!
-
- The Earth Disrupter is not technically an Earth Producing weapon, but is
- grouped with this category because it often has a similar tactical effect.
-
- Dirt Clods Dirt Clods are small warheads which explode into a
- sphere of dirt when hitting something.
-
- Dirt Balls Dirt Balls are a larger form of Dirt Clods.
-
- Ton A Ton of Dirt is a very large Dirt Ball, easily
- capable of burying someone alive.
-
- Liquid Dirt Liquid Dirt oozes out wherever it lands, filling
- holes and smoothing the terrain. It is often
- useful to clear the way for a Roller.
-
- Dirt Charge A Dirt Charge expels a cloud of dirt into the air
- in a wedge shape.
-
- Earth Disrupters Earth Disrupters force all dirt to settle to the
- ground if dirt is being suspended in the air.
- This weapon is only useful if you are playing with
- the Suspend Dirt probability set to something
- greater that 0%.
-
-
-
- Scorched Earth page 30
-
- Energy Weapons
-
- Energy weapons launch attacks using power stored in batteries... without
- batteries, they are not very effective. With many batteries, they can be
- very effective indeed. After you fire such a weapon, you will be asked how
- many batteries you want to use in the attack. Naturally, you cannot use
- more batteries than you have. Select the number of batteries you want to
- use by clicking on the appropriate box (the number of highlighted boxes
- indicates how many batteries will be expended). You can do this with the
- keyboard by pressing a number from 0 thru 9. Engage your batteries, and
- watch the energy go!
-
- Plasma Blast The Plasma Blast allows you to expel radioactive
- energy from your tank to kill neighboring enemies.
- Your turret direction has no effect on the Plasma Blast.
-
-
-
-
- Scorched Earth page 31
-
- Available Accessories
-
- Name Cost Bundle Size Arms Level
- -------------------------------------------------------
- Heat Guidance $10,000 6 2
- Ballistic Guidance $10,000 2 2
- Horz Guidance $15,000 5 1
- Vert Guidance $20,000 5 1
- Lazy Boy $20,000 2 3
- Parachute $10,000 8 2
- Battery $5,000 10 2
- Mag Deflector $10,000 2 2
- Shield $20,000 3 3
- Force Shield $25,000 3 3
- Heavy Shield $30,000 2 4
- Auto Defense $1,500 1 3
- Fuel Tank $10,000 10 3
- Contact Trigger $1,000 25 3
-
-
- Scorched Earth page 32
-
- Guidance Systems
-
- The Guidance Systems category contains items which help you use your
- weapons more effectively. After you buy guidance systems, they are used by
- accessing the Tank Control Panel from the main playing screen.
-
- To use a guidance system, you select it from the Tank Control Panel using
- the slide bar. Move the arrow by clicking on the letter representing the
- guidance system you want to use. The letters in parentheses following the
- guidance system's name are the letters used in the Tank Control Panel to
- represent that system, e.g. Ht will represent the Heat Guidance System.
- The number on the tank menu next to the guidance system indicates how many
- of them you own - if you own zero, then the letter will not appear. When
- you fire your weapon on that turn, the guidance system will take effect.
- After you have fired using a guidance system, the slide bar will reset to
- None (N), meaning no guidance system is in effect. This way, you don't
- accidentally waste expensive technology. This means that if you want to
- keep using the guidance system, you need to re-select it at the beginning
- of each turn.
-
- Some guidance systems (indicated below) require you to specify a target.
- The manner in which that is done is as follows: After you press SPACE or
- double-click the mouse to fire, a small box will appear on screen reading
- "Choose Target". At this point, you select your target using the keyboard
- or the mouse. With the keyboard, you press a number between 1 and 9, or 0
- (0 represents 10). This is the number of the tank you wish to aim at.
- Tank 1 is the leftmost tank, tank 2 is just to the right of tank 1, and so
- on. Note that if tank 1 is killed, tank 2 becomes the leftmost tank, and
- will thus be referred to as tank 1 in future turns. To choose your target
- with the mouse, just click the left button anywhere on the screen. The
- guidance system will do its best to make your weapon explode there.
- Choosing a tank by number is the same as clicking on the center of the base
- of the tank. If you right-click on your target with the mouse, it will
- select the center of the base of the nearest tank.
-
- Note also that some weapons simply won't work with any guidance system. If
- you fire such a weapon with a guidance system enabled, the guidance system
- will not activate (i.e., it won't work, but it won't be used up either).
- Weapons which fall under this category are: MIRVs, Death's Heads, Riot
- Charges, Riot Blasts, and Plasma Blasts.
-
- Heat Guidance Heat Guidance (Ht) equips your weapon with a heat
- detector which, when in range of any enemy tank,
- will guide it in a straight line to that tank.
- You must be able to fire your weapon well enough
- to get it close to the target you want to hit.
-
- Ballistic Guidance Ballistic Guidance (B) will attempt to hit a
- target of your choice by determining the amount of
- power needed to hit the target based on your
- current firing angle. You must select a target
- for this guidance system. If your firing angle or
- current maximum power makes the shot impossible,
-
- Scorched Earth page 33
-
- Guidance Systems cont...
-
- this system will become confused and fire at
- whatever power it feels like. The Ballistic
- Guidance System can correct for any type of wind,
- but cannot correct for air viscosity.
-
- Horizontal Guidance Horizontal Guidance (H) sends your weapons in a
- horizontal straight line as soon as they are even
- with your target. You must select a target for
- this guidance system.
-
- Vertical Guidance Vertical Guidance (V) performs as Horizontal
- Guidance, except it operates vertically. You must
- select a target for this guidance system. If you
- can get your weapon to go over a target, this
- guidance system will insure that the target is
- hit. In other words, once your warhead is above a
- target, it will head straight down to that target.
-
- Lazy Boy The Lazy Boy (L) is the ultimate guidance system.
- Choose your target and watch it die. If the
- weapon happens to hit a tank different from your
- target, then it will explode prematurely. (C'est
- La Vie!)
- Note: If you do not click directly on the tank,
- the missile may explode next to the tank instead
- of on it, as the missile explodes exactly where
- you click. While this will no doubt damage the
- tank, it probably won't have the intended effect
- of killing it.
-
-
-
- Scorched Earth page 34
-
- Defense Systems
-
- The Defense Systems are ways to keep your tank alive longer. They include
- mechanisms both to prevent and to repair damage to your tank. The wise
- users of defense system will find their tanks lasting much longer than
- unprotected tanks.
- Your own shields will never protect you from your own shots, though they
- will protect you from secondary damage caused by your own shots (e.g. heat
- damage from Napalm). This means if your shields are enabled and you shoot
- straight up (with no wind), then your missile will fall straight down, and
- hit and destroy your tank. Not only does this mean you're out for the
- round, but you will also lose points for this! And points mean money...
-
- Parachutes Parachutes are useful as a means of preventing
- damage when falling. Parachutes work as follows:
- If you are going to fall, an onboard system
- computer looks down and estimates how much damage
- you tank will take from the fall. If your
- parachutes are deployed, and the safety threshold
- is less than the amount of damage you will take,
- the parachutes activate, and your tank takes no
- damage from the fall (unless it lands on an enemy
- tank.) If your parachutes are passive, or the
- precomputed damage is less than the safety
- threshold, then you will fall without parachutes,
- and take damage. You can choose whether the
- parachute is passive or deployed, and you can set
- the safety threshold, by using the Tank Control
- Panel, described elsewhere. By default,
- parachutes are deployed, and the safety threshold
- is 5.
-
- Batteries Batteries can be used as an energy source for
- recharging your tank and for firing Plasma Blasts.
- When using a battery to recharge your tank, each
- battery is equivalent to %10 of your energy, or 10
- points. You use batteries to recharge your tank
- by using the Tank Control Menu, described elsewhere.
-
- Mag Deflectors Mag Deflectors are simple shields which exert an
- upward force on projectiles that are near and over
- your tank. If a missile falls down fast enough,
- the deflectors will be unable to deflect it. Mag
- Deflectors cannot absorb very many shots before
- being destroyed.
-
- Shields Shields protect your tank by absorbing damage from
- explosions. In addition, a weapon which hits a
- shield directly will not explode, though it will
- damage the shield slightly.
-
- Force Shields Force Shields deflect projectiles away from you,
- and are generally capable of sustaining more
- damage than normal shields.
-
- Scorched Earth page 35
-
- Defense Systems cont...
-
- Heavy Shields Heavy Shields are immune to the shield failures
- which often plague lesser shields. They are also
- capable of sustaining tremendous amounts of damage.
-
- Auto Defense Auto Defense allows you to enable any defense
- system of your tank each round before combat
- begins. Specifically, this means you can access
- the Tank Control Panel and any of the defensive
- functions on it. The cost of Automatic Defense is
- based on the number of rounds left, as buying them
- once gives you this capability for the rest of the game.
-
-
-
- Scorched Earth page 36
-
- Miscellaneous Extras
-
- The miscellaneous extras are things that just didn't fit into the other
- categories. They are described individually below.
-
- Fuel Tanks Fuel Tanks allow you to move your tank, if it is
- equipped with treads. Each fuel tank will give
- you 10 units of fuel. Each unit of fuel will let
- you move 1 pixel, less if you are going uphill.
- To use fuel, choose f from the Tank Control Panel.
-
- Contact Triggers Contact Triggers cause projectiles to explode the
- moment they touch something. This is equivalent
- to turning off the Tunneling option. To use
- triggers, you must go to the Tank Control Panel.
- Each trigger will cause one projectile to explode
- on contact. (Note that when using multiple
- warhead weapons like the MIRV, you need only use
- one trigger for all warheads involved in a single shot!)
-
-
-
- Scorched Earth page 37
-
- System Menu
-
- Once the game has started (after setting up all the players), you may use
- the Alt-S key combination at any time to bring up the System Menu. The
- System Menu has several options which aren't directly related to playing
- the game but which control certain parameters. The choices from the System
- Menu are:
-
- Clear Screen This option is only significant if you
- are playing with traces enabled or are
- using Smoke Tracers. If so, then this
- will erase whatever traces are currently
- on the screen.
-
- Mass Kill This option kills everyone on the
- screen, giving them all an equal portion
- of whatever points remained to be won in
- the round, but giving no single tank
- credit for surviving the round. This
- option can be used when a couple of
- stupid computers seem unable to kill
- each other within your lifetime.
-
- Reassign Players This option lets you change some of the
- information you specified when
- configuring the players. You can change
- who is controlling each tank, and what
- their name is. (See Reassigning
- Players, below).
-
- Sound This option lets you turn the sound
- effects on and off. It does not give
- you control over the flight sound
- effects individually. (Useful for when
- you put the kids to bed at night, and
- want them to go to sleep.)
-
- Save Game This option lets you save the game in
- progress to a file, so that you can
- continue play later. You can only use
- this option from the buying menu.
-
- Restore Game This lets you continue a game you have
- previously saved to disk.
-
- New Game This stops the game you are currently
- playing and starts all over at the main
- menu. This is just a fast way or
- restarting the game. It is more or less
- equivalent to choosing "Quit Game" and
- restarting Scorch, except a couple of
- the options on the main menu cannot be
- modified after selecting this (they will
-
- Scorched Earth page 38
-
- System Menu cont...
-
- be grayed).
-
- Quit Game This option does just what it says,
- quits the game. You will be prompted
- with a "Do you really want to quit?"
- message, and when you select yes, you
- will be promptly returned to DOS (or
- wherever you came from...)
-
-
- When you are finished with the System Menu, press ESCAPE to return to your
- previous activity, or click anywhere outside the menu.
-
-
- Scorched Earth page 39
-
-
- Reassigning Players
-
- When you choose Reassign Players, you will be given a list of player names,
- and who controls them. You may change any of the settings you selected
- when choosing the players initially.
-
- To change something about a player, click on the name of the tank you want
- to change, or press the number highlighted on the button next to the name.
- This will put you onto the Player Initialization Panel, which works just
- like it did when you choose the players initially. You may change anything
- you want, then select "Done" when you are finished making changes.
-
- Saved Games
-
- There are a couple of important points to note about saved games. The most
- important is that, with this version of Scorch, not all information is
- saved. In particular, the only information which is saved from the main
- configuration menus is the number of players and number of rounds. This
- means that you can save a game, restart Scorch, change some of those
- options, and restore the game with the new options. If you want to save
- the options, you must do so by selecting "Save Changes" from the initial
- menu. Remember that you may use multiple configuration files by specifying
- a filename when starting Scorch, e.g. "scorch myconfig.cfg".
-
- It is also important to remember that although you can restore a game at
- almost any point once play has started, you can only save the game while on
- the Buying Menus. This is so that the playing field doesn't need to be
- saved (this would take up a considerable amount of disk space, in addition
- to being slow.) An important side effect is that if you have no money, you
- will be unable to save the game, as you will never get to the buying menu.
- In this case, you must win a round before you can save the game!
-
- Scorch will let you overwrite an existing file to save a game, but it will
- always prompt you first if it is about to do so.
-
- Finally, note that when you restore a game, it may take a moment for the
- computer to catch on to the fact. If there is a missile in the air, the
- game will not restart until it lands.
-
-
- Scorched Earth page 40
-
- Customizing Scorch
-
- Scorched Earth has quite an extensive set of options for configuring how
- the game is played. The defaults for most of these are pretty good, but as
- many people have different preferences, an easy system has been designed to
- customize Scorch to each player's taste. Each of the menus is documented
- below, along with a brief description of what the menu covers, and then an
- item by item explanation of all the options. Letters which are bold and
- underlined (like the 't' in this), are hot-keys - if you press that key on
- the keyboard it is the same as clicking on that button with the mouse.
- Left-clicking and right-clicking with the mouse on a button will cause the
- amount to decrease and increase, respectively.
-
- Some entries require a filename. If this is the case, a blinking "caret"
- will appear when you select the appropriate choice. You may then type in a
- name, and press ENTER. The "caret" will disappear, and you can continue
- setting options.
-
- When you click on Save Changes, your current configuration, or set of
- choices, will be written to the file scorch.cfg. The next time you start
- Scorch, it will use the same set of options. YOUR OPTIONS WILL ONLY BE
- SAVED IF YOU SELECT THE "SAVE CHANGES" BUTTON. Otherwise, any options you
- change will only last for the current game.
-
- It is possible to use multiple configuration files. To do this, when you
- run Scorch, type "scorch myconfig.cfg". That will tell Scorch to use the
- file myconfig.cfg instead of scorch.cfg. Change the options to how you
- like them and click on "Save Changes". The file myconfig.cfg will be
- created if it didn't already exist, or updated otherwise. You can then use
- this configuration file whenever you want. There is no limit to how many
- configuration files you can have, but you must select which one you want to
- use each time you start Scorch. If you don't choose one, Scorch will
- always load the file scorch.cfg.
-
- Feel free to experiment... you can always reset the defaults by deleting
- scorch.cfg, or by running fix.bat. Scorch will automatically recreate the
- configuration file with the built-in defaults. Scorch.cfg can also be
- edited directly using any word processor or editor that will edit pure
- ASCII files. (i.e. Sidekick's Notepad, PC Tools Desktop, etc.) (See also
- "Changing the Talking Tanks")
-
-
-
- Scorched Earth page 41
-
- Brief Summary of on-screen controls
-
- Counter/Cycle: These controls are used to enter numbers or
- to select one item from a list. Pressing the hotkey or
- clicking on the associated text with the left-mouse button
- causes numbers to increment, or selects the next item on the
- list. Pressing ALT and the hotkey, or right-clicking on the
- text, causes numbers to decrease, or choices to go to the
- previous item on the list.
-
- Toggle: This is used to represent a on/off choice. If the
- box is checked, the option is enabled, or "on." Otherwise,
- the option is "off."
-
- Text entry: This is used to enter text. When there is a
- blinking vertical line showing (called a "caret"), then
- anything you type will go into the text box. Press ESCAPE
- to cancel, or ENTER to accept what you typed. Clicking
- anywhere with the mouse is equivalent to pressing ENTER.
-
- Button: This is used to initiate some action or activity.
- The most common use in the configuration menus is to pop up
- a sub-menu or to start the game.
-
-
-
- Scorched Earth page 42
-
- Main Menu
-
- The main menu gives you direct access to the most common options, and lets
- you choose between several sub-menus for more options. Any entry followed
- by three dots (...) causes a menu to pop up when you select it. After you
- have chosen any options, you can decide whether or not to save them (as
- explained above), and then press the S key to start the game, or click on
- the Start button.
-
- Label Range Default Description
- ----- ----- ------- -----------
-
- Start Start playing the game.
-
- Players 2-10 2 Select the number of people who will be
- playing, including computer players.
-
- Rounds 1-1000 10 Select how many rounds will be played.
-
- Sound... Go to the Sound Menu (See below).
-
- Hardware... Go to the Hardware Menu (See below).
-
- Economics... Go to the Economics Menu (See below).
-
- Physics... Go to the Physics Menu (See below).
-
- Landscape... Go to the Landscape Menu (See below).
-
- Play Options... Go to the Play Options Menu (See below).
-
- Weapons... Go to the Weapons Menu (See below).
-
- Save Changes Save any changes which you have made to
- the current configuration file (probably
- scorch.cfg).
-
-
-
- Scorched Earth page 43
-
- Sound Menu
-
- The sound menu lets you decide what kind of noises Scorch will make. With
- this, you can choose no sound or lots of sound.
-
- Label Range Default Description
- ----- ----- ------- -----------
-
- Sound ON ON If the sound is ON, then Scorch will generate
- OFF sound effects using the PC's speaker. If OFF,
- it will shut up, making no sound at all.
-
- Flight Sounds POS OFF This option determines what sounds, if any,
- VEL your weapons make while streaking through the
- OFF air towards their target.
- POS makes sounds based on the height of the
- projectile.
- VEL makes sounds based on the current
- projectile velocity. POS seems to be preferred
- to VEL by most people.
- OFF is, of course, no sound.
-
-
-
- Scorched Earth page 44
-
- Hardware Menu
-
- The hardware options have to do with making Scorch work as best as possible
- on your computer. In general, the defaults for these options will be the
- right thing. If you find you are having a problem with your monitor,
- mouse, or keyboard, one of these options might be just what you are looking
- for! Be careful though, as improperly setting these options can also make
- Scorch run very poorly, or not at all. (If you're in over your head, just
- run the program fix.bat, and it will wipe out your configuration file.
- Then when you run Scorch, it will reset the defaults automatically.)
- Note that Scorch will, by default, use a numeric coprocessor if present.
- This makes everything in the game go faster. In particular, you will want
- a much larger firing delay. To slow everything down, you can set the
- environment variable 87 to 'N'. (To do this, type "set 87=N" at the DOS
- prompt before starting Scorch. For more info on environment variables,
- consult your DOS manual). You can remove this setting from the environment
- by typing "set 87=" at the DOS prompt.
-
- Label Range Default Description
- ----- ----- ------- -----------
-
- Graphics Mode 320x200 360x480 This option lets you choose which
- 360x480 graphics mode Scorched Earth will run
- 640x480xP in. Any changes you make here must be
- saved from the Main Menu, and will not
- take effect until you exit Scorch and
- restart it. Note that the 360x480
- graphics mode may be incompatible with
- some VGA clones. If you are having
- problems, try the 320x200 mode.
- 640x480xP mode is only compatible with
- the Western Digital Paradise VGA with
- 512K memory. If you choose this mode,
- and your system is not compatible,
- Scorch will hang. To fix this
- problem, simply delete the file scorch.cfg.
-
- Bios Keyboard ON OFF This option can be safely ignored,
- OFF unless your system locks up in strange
- ways while playing Scorch. It forces
- Scorch to use the BIOS to access the
- keyboard, rather than accessing the
- keyboard directly. This slows down
- the response of the game while
- playing, and should be avoided.
-
- Small Memory ON OFF This option is for players who have
- OFF too little memory for all of Scorch's
- options. By selecting this, Scorch
- will disable some of the extended
- features, and use less memory. In
- particular, the awesome nuclear
- explosions will be much more bland.
-
- Scorched Earth page 45
-
- Hardware Menu cont...
-
-
- Pointer None Mouse This option tells Scorch whether you
- Mouse want to use a mouse, joystick, or just
- Joystick your keyboard (the keyboard works
- whether or not use are using a
- pointing device). If you don't have a
- mouse or joystick, Scorch will not try
- to use one. (But wouldn't this be a
- good time to buy one?)
- To use a mouse, Scorch requires a
- Microsoft compatible mouse driver.
- To use a joystick, Scorch requires a
- BIOS which supports interrupt 15h
- (most new machines do).
-
- Mouse Rate .5-5. .5 This option lets you control how fast
- the cursor on screen moves compared to
- how fast you move the mouse. High
- numbers mean fast movement!
-
- Joystick Rate .1-10 1 This option controls how fast the
- cursor on screen moves compared to how
- far you move the joystick. High
- numbers mean fast movement!
-
- Joystick Threshold 0-50 8 This lets you select how far you must
- move your joystick from the center
- before it registers motion. If this
- number is too small (like 0), the
- cursor will probably wiggle and dance.
-
- Firing Delay 0-500 20 This option determines how long it
- takes the computer to draw projectiles
- when they are fired. If you like
- suspense, make it slow (high numbers).
- If you want to get on with the game,
- make it fast (low numbers).
-
- Falling Delay 0-1000 10 This lets you determine how fast the
- tanks fall on screen. If you don't
- like to wait, set this to zero.
-
- Calibrate Joystick Selecting this option causes a window
- to pop-up which lets you calibrate
- your joystick. Use this if the cursor
- drifts even when your joystick is centered.
- To calibrate, set your joystick in the
- center position and press the fire
- button.
- Note that if you do not select "Save
- Changes" after calibrating the
-
- Scorched Earth page 46
-
- Hardware Menu cont...
-
- joystick, you will probably need to
- re-calibrate it each time you play.
-
-
-
- Scorched Earth page 47
-
- Economics Menu
-
- The economics menu has options that control how money will affect the game
- and what methods of scoring will be used.
-
- Label Range Default Description
- ----- ----- ------- -----------
-
- Interest Rate 0-.30 .05 If you start a round with unspent
- money "in the bank", then you will
- earn interest on that money. The
- interest rate determines what percent
- you earn. This rate also affects the
- cost of repeated-use items such as the
- Auto-Defense System.
-
- Cash at Start $0-$1,000,000 $0 This determines how much money each
- player starts with. If it is
- non-zero, players will have a chance
- to buy items before the first round starts.
-
- Computers Buy ON ON This determines whether or not
- OFF computer-controlled tanks can buy
- items with their money. If you are
- having a hard time beating them, cheat
- a little and try turning this option off.
-
- Free Market ON OFF This option will simulate a free
- OFF market economy while you play Scorch.
- This means that as the games
- progresses, weapons that people buy
- frequently will become more expensive,
- while weapons which no one is buying
- will become cheaper. If you are using
- this option, Scorch will create a file
- scorch.mkt, to track the market from
- game to game. Delete this file to
- reset the defaults.
- This option is often useful for
- stimulating new strategies (Necessity
- is the mother of invention.)
-
- Scoring Mode BASIC STANDARD This determines how the game will be scored.
- STANDARD BASIC scoring gives you points only
- GREEDY for killing tanks and surviving a
- round.
- STANDARD scoring gives you less points
- for actually killing a tank, but gives
- you points every time you damage a
- tank or shield.
- GREEDY scoring works like STANDARD
- scoring, but the final rankings at the
- end of each round are based on the Net
-
- Scorched Earth page 48
-
- Economics Menu cont...
-
- Worth of your tank, e.g. how much cash
- you have in the bank plus the
- depreciated value of all weapons, etc.
- in stock ("He who dies with the most
- toys wins").
-
-
-
- Scorched Earth page 49
-
- Physics Menu
-
- The Physics Menu lets you control different aspects of reality, such as the
- atmosphere and gravity of the planet you are fighting on, and whether the
- edges you see on screen have any meaning to the game, or are just windows
- onto a larger playing field.
-
- Label Range Default Description
- ----- ----- ------- -----------
-
- Air Viscosity 0-20 0 This determines whether or not the air is
- viscous, i.e. does it slow down
- projectiles moving through it? If you
- are using viscous air, ballistic guidance
- will not work properly, nor will some of
- the computer players.
-
- Gravity .05-10 .2 This determines the force of gravity in pixels/sec
-
- Suspend Dirt 0-100 0 This number allows dirt to remain
- suspended in the air some of the time.
- It is a percentage chance, per shot, that
- all the dirt on screen will fall. It can
- be used on slow computers to speed up the
- game, or to introduce more variety.
- Earth Disrupters are only interesting
- with this option enabled.
-
- Tanks Fall ON ON If this is turned off, tanks will not
- OFF fall when the ground is shot out from
- beneath them. Not very realistic, but an
- option nonetheless.
-
- Borders Extend 0-10000 75 This option specifies how far off-screen
- projectiles should be tracked before
- being counted as a "miss." If this is
- zero, no missile will ever return to the
- screen or explode off the edge, even if
- the wind would have brought it back
- on-screen. A high enough value here will
- have the computer track any projectile
- until it hits somewhere, but might add
- unnecessarily long pauses as it tracks
- these projectiles.
-
- Effect of Walls CONCRETE RUBBER This option is only meaningful when the
- PADDED walls exist.
- RUBBER CONCRETE walls will block shots from
- SPRING going off screen in any direction.
- WRAP PADDED walls reflect shots, but absorb
- RANDOM some of their energy first.
- ERRATIC RUBBER walls will cause projectiles to
- bounce off them (Poolsharks take
-
- Scorched Earth page 50
-
- Physics Menu cont...
-
- advantage of this).
- SPRING walls are similar to RUBBER walls,
- but they give the projectile a "kick"
- when they reflect them, much as pinball
- machines do.
- WRAPAROUND edges cause the left and right
- edge to wrap around, i.e. a missile going
- off screen to the right will come on
- screen to the left.
- RANDOM tells the computer to pick one of
- the four methods at the beginning of each round.
- ERRATIC tells the computer to choose a
- method before each shot.
- You can tell what the current state of
- the walls is by their color:
-
- Gray: no effect
- White: CONCRETE
- Green: PADDED
- Red: RUBBER
- Cyan: SPRING
- Yellow: WRAPAROUND
-
-
- Scorched Earth page 51
-
- Landscape Menu
-
- The Landscape Menu lets you control the environment in which you will
- fight. The first few options allow you to set various characteristics
- determining how the weather will behave and what the sky will look like.
- The last four options determine how the land on which you fight will
- appear. Using these options, you can choose low, rolling hills, steep,
- craggy mountains, and anything in between.
-
- Label Range Default Description
- ----- ----- ------- -----------
-
- Sky PLAIN RANDOM This determines how the background sky will
- STORMY look. RANDOM tells the computer to decide
- STARS at the beginning of each round what kind of
- SHADED background it should use. Note that some
- SUNSET skies are hostile, and will launch their
- RANDOM own attacks, such as lightning.
-
- Max. Wind 0-500 200 This determines the maximum wind velocity.
- If 0, there will be no wind.
-
- Changing Wind OFF OFF If this is enabled, the wind will change
- ON slightly between each shot. This can be a
- real pain when targeting someone,
- especially if you aren't paying attention.
-
- Hostile Environment ON If this is turned OFF, then the "Hostile"
- OFF actions of some of the backgrounds will
- ON become non-hostile. This means that they
- will act the same, but will cause no damage
- to tanks.
-
- Bumpiness 0-100 20 This determines how smooth or bumpy the
- landscape will be.
-
- Slope 0-100 20 This determines how steep hills and valleys
- will be.
-
- Flatten Peaks ON OFF When on, this forces the hills to flatten
- OFF out at a certain steepness, keeping them
- from being too craggy.
-
- Random Land ON OFF If this is on, the above options are set
- OFF randomly by the computer at the beginning
- of each round. This allows for a wide
- variety of terrains. (i.e. if you choose
- this option, none of the above options have
- any meaning.)
-
-
-
- Scorched Earth page 52
-
- Play Options Menu
-
- This menu controls different aspects of the game, and what controls will be available.
-
- Label Range Defaults Description
- ----- ----- -------- -----------
-
- Fast Computers ON OFF If this option is on, then whenever
- OFF there are only computers attacking
- one another, the pace of the game
- will speed up until humans are
- playing again. This can speed up the
- end of a round significantly.
-
- Talking Tanks OFF OFF If this option is set to COMPUTERS,
- COMPUTERS computer-controlled tanks will "talk"
- ALL to you by flashing messages on
- screen, like comic characters. If it
- is set to ALL, then all tanks will
- print messages, regardless of who
- controls them. OFF means nobody talks.
-
- Talk Probability 0-100 100 This determines how often tanks say
- something before they fire. 100 means
- they talk 100% of the time.
-
- Attack file Any File talk1.cfg This should be the name of a file
- which contains messages tanks will
- say when attacking.
-
- Die file Any File talk2.cfg This should be the name of a file
- which contains messages tanks will
- say when they die.
-
- Mode Sequential This option controls how you play the
- Synchronous game. In sequential mode, the
- Simultaneous default, players takes turns one
- Sequential after another. In simultaneous mode,
- all players and computers can aim and
- fire at once. In synchronous mode,
- all players aim their weapons at the
- beginning of each round, and all
- shots go off at the same time. For
- more information, see "Simultaneous
- Mode," and "Synchronous Mode" later
- in this manual.
-
- Status Bar ON OFF This enables the status bar, which is
- OFF a second bar beneath the normal one
- you see when playing Scorch. This
- bar lets you access most of the
- things the Tank Control Panel does.
-
-
- Scorched Earth page 53
-
- Play Options Menu cont...
-
- Play Order RANDOM RANDOM This controls the order of play.
- LOSERS-FIRST RANDOM means each turn the order in
- WINNERS-FIRST chosen randomly.
- ROUND-ROBIN LOSERS-FIRST means that whoever is in
- last place always goes first, and the
- winner goes last.
- WINNERS-FIRST is the opposite of LOSERS-FIRST.
- ROUND-ROBIN means the play order is
- random, but the first shot each round
- goes from one player to the next, in
- order (i.e. if Player 1 went first in
- Round 1, Player 2 goes first in Round
- 2, and so on).
-
- Changing the Talking Tanks
-
- If you want to change the message files, use any editor that will edit
- straight ASCII files, or use your favorite word processor, and when saving
- the file, use the ASCII option. (Sometimes this is called print to disk,
- or printed text.) The attack file is called talk1.cfg, the die file is
- talk2.cfg. Each comment should take up one line in the file, just add new
- comments to the end. If a comment appears twice, it will be used twice as
- often (and so on). Blank lines provide for the tanks to say nothing sometimes.
-
- If you're feeling really creative, you can just make up your own file from
- scratch, and type its name into the Attack file and Die file options.
- (NOTE: scorch.cfg can be edited in a similar option). If you have any
- favorite phrases or comments, feel free to send them to the author for
- possible inclusion in a future release!
-
-
- Scorched Earth page 54
-
- Weapons Menu
-
- These options let you customize which weapons you want to play with and how
- they work. By default all weapons are allowed, but some people prefer to
- have a more restricted set of choices. Scorch caters to all people.
-
- Label Range Default Description
- ----- ----- ------- -----------
-
- Arms Level 0-4 4 This lets you disallow the use of
- certain items from the game. Using an
- Arms Level of 0 is often useful for
- beginners, so there aren't so many
- options to deal with. Some people just
- don't like using the large weapons at
- all. To see what items belong to what
- Arms Level, consult the Equipment List.
- The Arms Level also affects available accessories.
-
- Bomb icon INVISIBLE BIG This lets you choose what the projectile
- SMALL will look like when you fire it: either
- BIG a small dot, a slightly larger dot, or
- no dot at all. This is just a matter of
- preference, though invisible missiles
- are mighty hard to aim!
-
- Tunneling ON ON If tunneling is OFF, weapons explode the
- OFF instant they hit dirt (or anything
- else). If it is ON, they will tunnel
- when they hit dirt, burrowing into the
- ground before exploding. They might
- even come out the other side of a small
- enough pile of dirt, though at reduced
- velocity. If you play with tunneling
- ON, you can always buy Contact Triggers
- which force any projectile to explode on contact.
-
- Scale NORMAL NORMAL For the blood-thirsty players, Scorch
- MEDIUM can be "scaled up", so that the weapons
- LARGE are more destructive than usual. MEDIUM
- is somewhat larger than NORMAL, and
- LARGE is yet another step larger. Note
- that some of the graphics are not as
- nice when the game is "scaled up," due
- to memory constraints.
-
- Trace Paths ON OFF If this is on, each projectile will
- OFF leave a trail on the screen of it's
- path, in the color of the firing tank.
- This can be useful in targeting, as you
- don't have to remember where your last
- shot hit. When using this option, you
- can use the Clear Traces option from the
-
- Scorched Earth page 55
-
- Weapons Menu cont...
-
- System Menu whenever the screen gets too
- cluttered. Smoke Tracers have a similar effect.
-
- Extra Dirt ON OFF This controls how much dirt the Dirt
- OFF Charges let out. If you like lots of
- dirt, you can use this. It's fun but
- can really slow the game down. (It also
- mean you should pay extra attention to
- buying earth handling weapons!)
-
- Useless Items ON OFF If this is OFF, then items which have no
- OFF effect on the game will not appear on
- the buying menu. (For example Smoke
- Tracers have no purpose if you are
- playing with Trace Paths set to ON.)
-
-
-
- Scorched Earth page 56
-
- Archaic Options
-
- These options cannot be selected from any of the normal menus, but are
- still supported for backwards compatibility. You can only change them by
- editing the file scorch.cfg. These options may not be supported in future
- versions of Scorch. If you like them, and think they should stay, write
- the author and let him know.
-
- Label Range Default Description
- ----- ----- ------- -----------
-
- Impact Damage ON ON If this is on, tanks take damage from a
- OFF fall when they hit the ground. If it is
- off, tanks take damage as they are falling.
- This isn't an important distinction, just a
- matter of preference. Total damage done is
- the same in either case.
-
-
-
-
- Scorched Earth page 57
-
- Simultaneous Mode
-
- This is a brief summary of the differences between Simultaneous mode and
- normal play. The main difference is that many people (and computers!) will
- be moving at once. Because there is only one keyboard, and everybody is
- using it simultaneously, it is important that each player have a unique key
- for everything he or she wants to do. For this reason, you probably
- wouldn't play Simultaneous mode with more than three players. When you
- assign keystrokes at the beginning of the game, try to keep each player to
- their own section of the keyboard, so that their fingers don't get crossed.
-
- In simultaneous mode, whoever hits the keyboard fastest moves most often
- (the computers move at a medium sort of speed regardless). When someone
- fires, the action is suspended until the missile hits somewhere (this will
- probably change in a future version of Scorch).
-
- The status bar on top of the screen gives much less information in
- Simultaneous Mode, because all players are sharing the screen also. Each
- tank's current firing power and weapon are displayed across the top bar...
- the colors will match your tanks' colors. Also, when you increase power,
- your tank will flash brightly. When you decrease power, your tank will
- flash dark. Changing weapons causes your tank to flash red. These are
- additional clues you have about what your tank is doing, but be careful not
- to waste good weapons!
-
- If you have the status bar enabled, you will also be able to see each
- player's remaining power and shield strength, if any. There are no
- shortcuts on the status bar in simultaneous mode.
-
- When all players but one are dead, the end of round status will come up as
- usual, and the players with cash will have an opportunity to buy things
- just like normal Scorch. When the round begins again, though, watch out!
-
- The special keys i, t, and r are not supported in Simultaneous Mode, and
- neither is the mouse. Thus, it is impossible to use the Tank Control
- Panel. You can only use Shields if you have an Automatic Defense System.
- Fuel, Contact Triggers, and Guidance Systems are not useful at all. Also,
- unless you purchase an Automatic Defense System, parachutes will always be
- deployed, and you will be unable to change the threshold. This is so that
- each player needs only six keys.
-
- Since you cannot access the Tank Control Panel, batteries also work
- somewhat differently than normal: anytime your tank's power falls below 91
- but the tank is still intact, as many batteries will trigger as necessary
- to bring your power above 90, up to however many you have (your tank will
- flash green when this happens).
-
- The System Menu functions as it does during normal play.
-
-
- Scorched Earth page 58
-
- Synchronous Mode
-
- This is a brief summary of the differences between Synchronous mode and
- normal play. The main difference is that instead of shots going off
- between player's turns, all shots are fired only after all the players have
- decided where they are going to shoot. After each player has chosen a
- power and angle, "fire" your weapon as usual. Instead of firing the
- weapon, your tank will be highlighted, indicating that it is ready. When
- all the tanks are ready, all shots go off at once, wreaking their
- respective damage. As soon as the dust settles, everyone who survived gets
- to choose another shot, and so on, until the round is over.
-
- This mode is somewhat more fair than the normal, sequential mode, as all
- players have an equal number of shots. Note that in this mode, it is often
- advantageous to go last, because then you'll know where your foes are aiming!
-
-
- Scorched Earth page 59
-
- Registering Scorch
-
- It is my hope that Scorched Earth will provide a great source of enjoyment
- to all age groups. This version of Scorch should solidify all the
- improvements made so far, and lays the groundwork for significant future
- enhancements. I am releasing this game as shareware in order to gain as
- large an audience as possible. Scorch is not crippleware. Each and every
- copy is a fully functioning game.
-
- If you would like to register Scorch send 10 dollars to the author, at the
- address listed below. By so doing, you are supporting the further
- development of Scorch. Users who register will receive a password that
- bypasses the start-up message and tells the tanks not to harass you
- verbally about registering.
-
- Anyone interested in Scorch, or with ideas for improvement, or questions
- for support, is encouraged to contact me as described below. Please do not
- call me at home. The author makes no warranty about the fitness of Scorch
- for any purpose, nor does he guarantee that it will not crash your system.
- Nevertheless, every attempt has been made to insure that Scorch is a
- robust, user-friendly game.
-
- The most recent version of Scorched Earth will be kept on CompuServe, under
- the GAMERS forum, and the games library of the IBMNEW forum. You may get
- it directly from one of these sources, or through someone else who has
- CompuServe, or Scorch. By the time you read this, Scorch should also be
- available on most major bulletin boards. Minor bug fixes and other goodies
- may appear from time to time on one of the following BBSes:
-
- (619) 747-3041 Escondido, CA
- (708) 355-6942 Micro Overflow, Naperville, IL
-
- Or, you can check your favorite local BBS. And why not upload it there, if
- they don't have it. Share it with your friends.
-
- Scorch was written using Borland C++ and Turbo Assembler. The illustrated
- version of this manual was prepared using Microsoft Word for Windows and
- Microsoft Paint, and the ASCII version was automatically generated using a
- custom RTF-to-Scorch-Manual filter.
-
-
- Scorched Earth page 60
-
- About the Author
-
- Wendell Hicken, a.k.a Sprig, was born March 14, 1967. He graduated from
- Caltech with a B.S. in Computer Science in 1991, and is currently working
- for ParaSoft Corporation, a Pasadena-based firm specializing in tools for
- Parallel Programming. Scorched Earth is in no way affiliated with Caltech
- or ParaSoft Corporation.
-
- I may be contacted at any of the following places (but please, no phone calls):
-
- Wendell Hicken
- 59 Esperanza Apt. M
- Sierra Madre, CA 91024-2437
-
- 70671,606 on CompuServe
-
- whicken@parasoft.com on internet
-
-
- Scorched Earth page 61
-
- Index
-
-
- Configuration Files, 40
- Air Viscosity, 49 Configuration Files, Saving, 42
- Archaic Options, 56 Contact Triggers, 36
- Arms Level, 54 Contact Triggers, 54
- ASCII, 40 Customizing Scorch, 40
- Accessories List, 31 Cyan Walls, 49
- Angle, 10 Cyborg, 8
- Attack File, 52 Death's Head, 26
- Author, 60 Defense Systems, 34
- Auto Defense, 35 Deflectors, Mag, 34
- Baby Digger, 28 Delay, Falling, 45
- Baby Missile, 26 Deploying Parachutes, 34
- Baby Nuke, 26 Die File, 52
- Baby Rollers, 27 Digger, 28
- Baby Sandhog, 28 Digger, Baby, 28
- Backgrounds, 51 Digger, Heavy, 28
- Ball, Dirt, 29 Dirt Ball, 29
- Ballistic Guidance, 32 Dirt Charge, 29
- Basic Scoring, 47 Dirt Clod, 29
- Batteries, 34 Dirt, Liquid, 29
- Recharging Your Tank, 16 Dirt, Ton of, 29
- Blast, Plasma, 30 Disrupter, Earth, 29
- Blast, Riot, 28 Earth Destroying Weapons, 28
- Bomb Icon, 54 Earth Disrupter, 29
- Bomb, Funky, 26 Earth Producing Weapons, 29
- Bomb, Heavy Riot, 28 Economics Menu, 47
- Bomb, Riot, 28 Effect of Walls, 49
- Borders Extend, 49 Equipment List, 24
- Boy, Lazy, 33 Erratic Walls, 49
- Bumpiness, 51 Extra Dirt, 55
- Buying Equipment, 20 Filthy Lucre, 47
- Calibrate Joystick, 45 Firing, 13
- Careful Keyboard, 44 Firing Speed, 45
- Cash, 47 fix.bat, 40
- Cash at Start, 47 Fixed Emplacements, 9
- Changing Weapons, 13 Flatten Peaks, 51
- Changing Wind, 51 Flight Sounds, 43
- Charge, Dirt, 29 Force Shields, 34
- Charge, Riot, 28 Free Market, 47
- Choose Target, 32 Fuel Remaining, 17
- Chooser, 8 Fuel Tanks, 36
- Choosing Players, 6 Funky Bomb, 26
- Clear Screen, 37 Graphics Mode, 44
- Clod, Dirt, 29 Gravity, 49
- Command Line Options, 40 Gray Walls, 49
- Controlled Players, 8 Greedy Scoring, 47
- Computerized Opponents, 8 Green Walls, 49
- Computers Buy, 47 Guidance Systems, 32
- Concrete Walls, 49 Guidance Systems, Selecting, 17
-
- Scorched Earth page 62
-
- Index cont...
-
- Guidance, Ballistic, 32 Nuke, Baby, 26
- Guidance, Heat, 32 Number of Players, 42
- Guidance, Horizontal, 33 Number of Rounds, 42
- Guidance, Vertical, 33 Options, Archaic, 56
- Hardware Menu, 44 Padded Walls, 49
- Heat Guidance, 32 Parachutes, 34
- Heavy Digger, 28 Changing State, 16
- Heavy Riot Bomb, 28 Deployed, 34
- Heavy Rollers, 27 Passive, 34
- Heavy Sandhog, 28 Safety Threshold, 16
- Heavy Shields, 35 Safety Threshold, 34
- Help!, 4 Passivating Parachutes, 34
- Hills, 51 Physics Menu, 49
- Horizontal Guidance, 33 Pinball Walls, 49
- Hostile Environment, 51 Plain Sky, 51
- Hot Napalm, 26 Plasma Blast, 30
- Controlled Players, 7 Play Options Menu, 52
- Impact Damage, 56 Play Order, 53
- Initial Cash, 47 Players, How Many, 42
- Interest Rate, 47 Playing the Game, 10
- Introduction, 3 Pointer, 45
- Inventory, 13 Poolshark, 8
- Joystick Rate, 45 Power, 10
- Joystick Threshold, 45 Quick Start, 4
- Joystick, Enabling, 45 Quit Game, 38
- Kibitzing, 13 Random Land, 51
- Landscape Menu, 51 Random Skies, 51
- Lazy Boy, 33 Random Walls, 49
- Leapfrog, 26 Reassigning Players, 39
- Liquid Dirt, 29 Red Walls, 49
- Mag Deflectors, 34 Registering Scorch, 59
- Main Menu, 42 Restore Game, 37
- Mass Kill, 37 Retreat, 13
- Max Wind, 51 Riot Blast, 28
- MIRV, 26 Riot Bomb, 28
- Miscellaneous Extras, 36 Riot Bomb, Heavy, 28
- Missile, 26 Riot Charge, 28
- Missile, Baby, 26 Rollers, 27
- Money, 47 Rollers, Baby, 27
- Moron, 8 Rollers, Heavy, 27
- Mountains, 51 Rounds, How Many, 42
- Mouse Rate, 45 Rubber Walls, 49
- Mouse, Enabling, 45 Safety Threshold, 34
- Moving your Tank, 18 Sandhog, 28
- Napalm, 26 Sandhog, Baby, 28
- Napalm, Hot, 26 Sandhog, Heavy, 28
- New Game, 37 Save Changes, 42
- Night Sky, 51 Save Game, 37
- Nuke, 26 Saved Games, 39
-
- Scorched Earth page 63
-
- Index cont...
-
- Scale, 54 Triggers, 17
- scorch.cfg, 40 Triggers, Contact, 36
- scorch.mkt, 47 Using, 17
- Scoring Mode, 47 Triple-turreted Tank, 9
- Selecting a Target, 32 Tunneling, 54
- Selling Items, 22 Unknown, 8
- Shields, 34 Useless Items, 55
- Automatic Defense, 35 Vertical Guidance, 33
- Engaging, 16 Viscosity, Air, 49
- Force Shields, 34 Walls, Effect of, 49
- Heavy Shields, 35 Weapons List, 25
- Mag Deflectors, 34 Weapons Menu, 54
- Normal Shields, 34 White Walls, 49
- Selecting, 17 Wind, 51
- Shooter, 8 Wraparound Walls, 49
- Simultaneous Mode, 52 Yellow Walls, 49
- Simultaneous Play, 57
- Sky, 51
- Slope, 51
- Small Memory, 44
- Smoke Tracers, 26
- Sound Menu, 43
- Spoiler, 8
- Spring Walls, 49
- Standard Scoring, 47
- Standard Weapons, 26
- Starry Sky, 51
- Status Bar, 52
- Stormy Skies, 51
- Sunsets, 51
- Surrender, 13
- Suspend Dirt, 49
- Synchronous Play, 58
- System Menu, 37
- Talk Probability, 52
- talk1.cfg, 52
- talk2.cfg, 52
- Talking Tanks, 52
- Tank Control Panel, 16
- Tank Icon Selection, 9
- Tanks Fall, 49
- Tanks, Fuel, 36
- Target Selection, 32
- Ton of Dirt, 29
- Tosser, 8
- Trace Paths, 54
- Tracers, 26
- Tracers, Smoke, 26
- Treads, 9
-
-